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Special Features

New Super Mario Bros

New Super Mario Bros

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From: Nintendo
Category: Video Games

List Price: $49.99
Buy Used: $29.45
You Save: $20.54 (41%)



New (73) Used (33) Collectible (3) from $29.45

Rating: 4.5 out of 5 stars 644 reviews
Sales Rank: 16

Platform: Nintendo Wii
Genre: adventure_games
ESRB: Everyone
Media: Video Game
Edition: Standard
Autographed: No
Memorabilia: No
Discs: 1
Number Of Items: 1
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.4
Dimensions (in): 7.6 x 5.4 x 0.6
Dolby ProLogicII

MPN: RVLPSMNE
Model: RVLPSMNE
UPC: 045496901738
EAN: 0045496901738
ASIN: B002BRZ9G0

Publication Date: October 31, 2009
Availability: Usually ships in 1-2 business days

Features:
  • New items include the propeller suit, which will shoot players high into the sky with just a shake of the Wii Remote and Mario?s new ability to transform into Penguin Mario.
  • New Super Mario Bros. Wii offers a combination of cooperation and competition. Players can pick each other up to save them from danger or toss them into it.
  • Supports 2-4 players in multiplayer mode.
  • Mario, Luigi and two Toads are all playable characters, while many others from the Mushroom Kingdom make appearances throughout the game. Players can also ride different Yoshi characters and use their tongues as weapons.
  • Players can use the motion abilities of the Wii Remote controller. The first player to reach a seesaw might make it tilt to help his or her character. reach a higher platform ? and then tilt it incorrectly just to mess with other players.

Accessories:

Wand for Wii
Wand for Wii
Wii Nunchuk Controller - White
Wii Nunchuk Controller - White
Mario Kart Wii with Wii Wheel
Mario Kart Wii with Wii Wheel
Official Nintendo Wii Wheel
Official Nintendo Wii Wheel
2-Year Replacement Service Plan - Covers Electronic Items $0-$49.99
2-Year Replacement Service Plan - Covers Electronic Items $0-$49.99

Similar Items:

Super Mario Galaxy 2
Super Mario Galaxy 2
Mario Kart Wii with Wii Wheel
Mario Kart Wii with Wii Wheel
Wii Remote MotionPlus Bundle - Black
Wii Remote MotionPlus Bundle - Black
Wii Nunchuk Controller - Black
Wii Nunchuk Controller - Black
Wii with Wii Sports Resort - Black
Wii with Wii Sports Resort - Black

Editorial Reviews:

Amazon.com Product Description
Developers at Nintendo have dreamed of creating a simultaneous multiplayer Super Mario Bros. game for decades. The Wii console finally makes that dream come true for everyone with New Super Mario Bros. Wii. Supporting 2-4 players in side-scrolling co-op and competitive platforming action, and featuring a mix of fan favorites and new characters, new powerups and various input options via the Wii Remote, it is destined to become an instant classic in one of the most beloved game franchises of all-time.

'New Super Mario Bros. Wii' game logo
2-4 player simultaneous multiplayer in 'New Super Mario Bros. Wii'
Co-op/competitive simultaneous multiplayer.
View larger.
Classic looking Super Mario Bros. underground level in 'New Super Mario Bros. Wii'
Classic environments with a twist.
View larger.
The Penguin Suit power-up in action in 'New Super Mario Bros. Wii'
Wacky new powerups
View larger.
Gameplay
New Super Mario Bros. Wii, like all the previous releases in the Super Mario Bros. franchise is a side-scrolling platforming game where players collect coins as they attempt to make their way through progressively more difficult game levels using their ability to time jumps over obstacles and avoid a slew of enemies. But although the game contain several well-deserved nods to previous games in the series in the form of iconic characters like Mario, Luigi and two Toads, as well as familiar enemies, sound effects and levels, it is not simply another trip down Mario Bros. memory lane. Taking advantage of the flexibility and power of the Wii and Wii Remote, New Super Mario Bros. Wii manages to preserve the retro experience that fans love about the series, while adding new game features. Notable additions among these include, expansive play levels and new powerups and characters, but by far the most important, and in fact game-defining new feature is simultaneous multiplayer.

A Franchise First: Simultaneous Multiplayer
Since the very first Super Mario Bros. game took the world by storm in the late 1980s gamers anxious to get into the action have patiently and impatiently waited their turn as the infamous 'player 2.' Those days are no more. In New Super Mario Bros. Wii players can now navigate the side-scrolling worlds alone as before or invite up to three others to join them at the same time, on the same level, at any point in the game for competitive and cooperative multiplayer fun. With the multiplayer mode, the newest installment of the most popular video game franchise is designed to bring yet another type of family entertainment into living rooms and engage groups of friends in fast-paced Super Mario Bros. fun.

Controller Choices Via the Wii Remote
In another nod to the series' Nintendo Entertainment System (NES) roots, the Wii Remote controller used with New Super Mario Bros. Wii is held sideways, allowing for easy, classic inputs using the D-pad to direct playable characters, the 1 button to jump and 2 button to spit out projectiles like snowballs and fireballs. In addition, players can access powerups with their choice of either the push of a button, or by shaking the Wii remote, again demonstrating the perfect merging of classic gameplay and modern game design which is New Super Mario Bros. Wii.

Key Game Features

  • New Super Mario Bros. Wii offers a combination of cooperation and competition. Players can pick each other up to save them from danger or toss them into it.
  • Supports 2-4 players in multiplayer mode.
  • Mario, Luigi and two Toads are all playable characters, while many others from the Mushroom Kingdom make appearances throughout the game. Players can even ride different Yoshi characters and use their tongues to swallow enemies – or their fellow players.
  • In some areas, players use the motion abilities of the Wii Remote controller. The first player to reach a seesaw might make it tilt to help his or her character reach a higher platform – and then tilt it incorrectly just to mess with other players.
  • New items include the propeller suit, which will shoot players high into the sky with just a shake of the Wii Remote and Mario’s new ability to transform into Penguin Mario.
  • At the end of each stage during the simultaneous multiplayer mode, players are ranked based on their score, the coins collected and the number of enemies defeated.



Customer Reviews:
Showing reviews 1-5 of 644
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2 out of 5 stars New Mario Wii   August 31, 2010
zoppo (FL, USA)
The new super Mario Wii is terrible. It would be a lot of fun, if we didn't have to go back to the first entry into the game every time Mario is killed. A person can repeat a difficult game many, many times. An idiot planned this game.


4 out of 5 stars One Big Missed Opportunity   August 23, 2010
Ann
1 out of 1 found this review helpful

To note - I've only played up to the 3rd World. If anything changes as I progress through the game, I'll update this review. But right now, I'm just too bored with the game to continue on.

So basically, this game is an updated mix-up of earlier Mario games. Here's a break-down:

Super Mario Bros: The individual levels, some of the enemies, and the overall difficulty level are on-par with SMB. Many of the original enemies have returned with little change, such as the Hammer Bros., Bullet Bill, Koopa Troopas, the Piranha Plant, and of course Goombas. Many of the levels mirror those of the original as well, with tight-jumps that require a good judge of distance and even the castle maze from the last level. Mario's death and death music are also from SMB. So is the Underworld Theme.

Yoshi's Island: The collection of red coins and Dragon coins are both present, as are variations of the mini-games. Yoshi's ability to float, and the ability to jump-stomp are also here. A magikoopa from Yoshi's Island, probably Kamek, returns to aid the Koopalings in boss battles just like he did with the bosses in YI.

Super Mario World: The map screen/overworld, some of the levels, and some of the enemies return from SMW. The Ghost Houses are here, too. The save feature, first introduced in SMW I believe, also returns, with an added quick-save feature.

The quick-save feature doesn't actually work for me, but when I can save after each mini-fortress or boss, it doesn't really matter and is largely unneeded.

Super Mario Bros. 3: The Koopalings, first introduced in SMB3, are updated and brought back as bosses of each region. Other aspects from SMB3 that are present are: the Koopa Airship, the matching card game, the Hammer Bros on the map screen, both the item and game toad houses, the way the map screen itself functions, power-up collection and use, Mario Suits, and probably many other things I can't recall right now.


Why this isn't a 5 Star game . . .

1. Yoshi is way too scarce. He's only in a handful of levels, and he cannot (to my knowledge) be used outside of those levels. That's not okay when riding Yoshi is half the fun. Super Mario World had the perfect balance of Yoshi-use, and this game totally screwed that up. I took off an entire star for poor Yoshi management.

2. You have to actually drop Toad in order to go through a pipe. Why? What possible reason could there be for this?

3. The music, excluding a few updated tunes like SMB3's Hammer Bros. Battle Theme, was uninspiring, bland, and just awful. And there wasn't enough variety. After the first handful of stages in the first region, I was beginning to wonder if there would ever be a change in music.

4. Variety of gameplay. So far, it's almost the exact same formula as SMB3 - stage, stage, stage, toad house, stage, overworld enemy, mini fortress, stage, toad house, stage, boss.

That was fine 20 years ago on a system with limited resources; it's not fine today on a system that could have done a lot more if the creators wanted to go so retro. They went TOO retro, I think . . . and failed to add enough new and novel ideas that would have augmented the old formula AND showcased the Wii. Yes, the graphics are nice. But, they probably aren't anything the Gamecube could not have pulled off. Possibly even the N64, to be honest. And that's sad that they didn't take full advantage of the Wii.

5. Controls. The return to the original controls is great. But why not at least use the B button when it's RIGHT THERE!? One of my fingers even rests on the B button during gameplay, so why wasn't it utilized at all? I get the A button not being used - it's a little awkward to reach, but the B button? Yoshi could have thrown eggs with that button, or it could have been used to zoom in or out. Another missed opportunity.

6. It's not Super Mario World. Any game that tries so hard to recreate the fun of earlier games needs to be at least as good as Super Mario World, and then it can build on that. But this game just doesn't live up to SMW, or SMB3 for that matter. What made those games 5-star games was the fact that they both pushed the envelope, and implemented fresh ideas and new ways of doing things. And they both had plenty of variety throughout the game.

New Super Mario Bros. Wii didn't do that. It simply relied on previous incarnations and really only added a few shakes of the controller. And that's okay . . . for a 3 star, [...] game that's nothing more than an update on the classics.

But to call it 'New'? No. Not even close. More like a Super Mario All-Stars Wii.

Still, this is a quality game that a great deal of effort went into. So despite its failure to surpass previous installments, and despite it being geared toward younger children, it still deserves 4 stars.



5 out of 5 stars Another strong entry in the mario series   August 22, 2010
T. Williams (Colorado, USA)
As outlined in the product description, this game plays very much like the original Super Mario Bros. (or perhaps most like Super Mario 3), but it has sharp, colorful, detailed graphics that are at home on the latest Nintendo console. If you're a moderately skilled gamer, you'll likely find that playing alone is much easier than playing simultaneously with others. When others are involved, it's very easy to knock other players off ledges, or otherwise interfere with carefully timed jumps. But if you're not playing too seriously, trying to gather every last coin and bonus, I find that the frenzied gameplay of having multiple players is actually more fun than going solo.



5 out of 5 stars Love Mario Bros.   August 21, 2010
Randall Sepulvado
Very fun game to play. I purchased this game for my 5 y/o nephew. I played for hours with my nieces and nephew the day I received the game. Had to buy another copy for myself.


5 out of 5 stars Brings back great memories, frustrations, new surprises, and playing with friends!   August 21, 2010
Ethan T. Werneburg (Iowa)
We have been wanting this game for awhile. First of all, it's great that you can play with up to 4 players at the same time, helping or hindering. Quickly we were having fun recognizing level/locations, characters from all the previous Mario games with enhanced graphics. It was a blast trying to remember how to do certain things or beat bosses. Of course lots of frustrations as well, but no controller throwing like when I was a kid. This game is a lot of fun and anyone who has played the originals and liked them will love this. Of course it's a great game for people new to it as well.

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